Who We Are

We’re Dark Duo Games: Independent game developers trying to recapture the magic of our childhood and drag it (kicking and screaming if necessary) into the 21st century. In particular we're interested in two-player local gameplay (split-screen and shared-screen) reminiscent of the days before online gaming, where you had one console, two controllers, two friends and hours of fun.

Richard has worked in the games industry for many years as a developer for well-respected companies including Codemasters and Rebellion, before co-founding Custom Play Games and later Red Chain Games. A talented programmer with over sixteen years of experience, he is now developing the sort of games that he wants to play.
Scott has been a passionate gamer all of his life. Over the years his interest has changed from purely playing games to finding out how they work and how to create them. Always looking for a challenge he is constantly seeking knowledge and experience in all aspects of game development from the design phase to coding, testing and marketing.

Our Games

Out first game: IMPOSSIBALL is now available via Steam Early Access. We have lots of game ideas in the pipeline and we can't wait to share them with you. For now though, we are concentrating on making IMPOSSIBALL the best it can be before its full release on Steam.

Dark Duo’s first game is Impossiball; a re-imagining of Atari’s cult classic "Pong" ... only this time with 500 balls on-screen instead of one! Like the original Pong it is a one or two player game designed for local play (just like the good old days). Impossiball was first created for the XBox Live Indie Game Marketplace where it was well received (read a review on the XBLIG).

After submitting the game to Steam Greenlight, Impossiball was Greenlit in May 2015. We then decided to rebuild the game from scratch in Unity. We switched from 2D to 3D and the results (hopefully) speak for themselves!

On September 28, 2016 Impossiball was released via Steam Early Access. You can buy the game and get involved in its development. We want your feedback to make it the best it can be!

Here's the trailer for the game:

Impossiball

Contact

You can get in touch with us via Facebook, Twitter or E-mail. Just click on the links below.